Английские термины и сокращения, используемые игроками в сетевом общении, в игровой среде, в переписке. Глоссарий окажет неоценимую помощь переводчикам, занятым в локализации мобильных игр.
afk (away from keyboard) | Used to inform other players that you might be slow to respond, as you’re taking a break from the screen. |
aggro | - A single-player game term in which you annoy an npc (non-player character) and they start attacking you.
- Refers to attention from in-game enemies, often relating to the distance at ...
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aoe (area of effect) | Spells, abilities or special talents that work within the radius of a circle rather than on a specific enemy. |
ffa (free for all) | This is commonly heard in multi-player and fps games (see below). a free for all can mean lots of loot (goodies, coins, treasures or bounties) available in a specific area, or it can also mean tha... |
fps (first person shooter) | Action games that feature a first-person perspective, such as call of duty. |
g2g (got to go) | Or ‘gotta go’. a quick way of letting other players know you’re signing off. |
gg no re (good game, no rematch) | A phrase that’s used somewhat ironically after one player has completely destroyed another. |
goat (greatest of all time) | A bragging phrase that means exactly what it says! |
larp (live action role play) | This is where gamers come out from behind their screens and get playing in the real world, physically making moves in fictionalized real-world settings. |
lfg (looking for group) | Generally used in multi-player settings. a player will embark on a mission to gather more players around them before setting off on a particularly challenging quest or raid. |
meat shield | Used to denote a player with incredible strength or power who will absorb much of the damage inflicted by the enemy by going ahead. |
npc (non-player character) | Characters that inhabit the game world and are not controlled by a player, but are built into the game code. |
ohko (one hit knock out) | When a player destroys an enemy in a single attack. |
op (over powered) | Characters, enemies or objects that have disproportionate power compared to others. |
pk (player kill) | Killing a player-controlled character. |
pug (pick up group) | A team or group where players who don’t know each other will rally together to complete the same raid, quest or mission. |
pwn | When a player has been completely dominated, outplayed or overpowered by another, they have been ‘pwned’. |
rng (random number generator) | Expresses general randomness, when a player gets lucky or unlucky through the weapons they are given, for example. |
rpg (role playing game) | Games in which players are called on to inhabit their characters and their worlds. the elderscroll series is a good example of this. gamers generally prefer either fps games or rpg games with litt... |
scuffed | When a game is full of glitches and bugs, it’s scuffed. |
xcdse34r3gg (good game) | Commonly heard after a session. |
xp (experience points) | Points collected as a player and their character progresses through a game, and generally associated with rpgs in particular. |
bots | A bot is a computer-controlled character playing alongside regular players in a multiplayer setting. it may also refer to an inexperienced or poor player, whose ability is no greater than an ai bo... |
integrated i/o | A computer hardware design approach in which the data storage solution (such as an ssd) is integrated directly into the main processing board, allowing for rapid transfer of data storage into ram.... |
status effects | A condition applied to a character which causes certain desirable or undesirable effects, sometimes referred to as "buffs" or "de-buffs". |
speed-run | A dedicated competitive field in which players attempt to complete a game in the shortest possible time. speed-running typically comes with certain parameters, or requirements and often makes use ... |
git gud | A deliberate misspelling of "get good", "git gud" is an injunction to raise one"s own skill level in response to a particularly difficult challenge. players complaining of unreasonable difficulty ... |
time-attack | A game mode where players compete against the clock for places on a leaderboard. |
quick-time event (qte) | A gameplay scenario in which the player is challenged to respond to a number of on-screen prompts, entering the correct button presses to trigger specific on-screen actions. |
permadeath | A normally optional game mode which limits the player to a single attempt, deleting all progress should the player character die. |
end-game | A period of extended play that follows a game"s main campaign, typically building upon the mechanics of the main quests with additional |
k/d ratio | A player"s ratio of in-game "kills" to "deaths". common to multiplayer shooters, k/d ratio is generally considered to be a measure of overall performance. |
ganking | A portmanteau of "gang" and "kill", a "gank" refers to any in-game death caused by a group of assailants. see also: "mobs" |
skins | A purely cosmetic variant of a player character, item, weapon or npc |
ray-tracing | A rendering technique used in game development to simulate the real-world behaviour of light. sometimes referred to as "rt", it is most often used to render shadows, reflections, ambient shading a... |
xp | A shorthand for "experience" or "experience points", xp refers to a gradually accrued reserve of points that typically manifest as a level or set of attribute gains awarded to the main character.<... |
f2p | A shorthand for "free-to-play", a type of game which is free to download and play and which often has optional purchase opportunities included in-game. |
nades | A shorthand slang for hand grenades, nades is a general term used for all thrown explosive projectiles. |
under-levelled | A situation where challenge is significantly increased due a player being under-powered for the part of the game they are attempting. |
bullet sponge | A somewhat derogatory term that refers to an enemy with a very high pool of health which can absorb large amounts of damage. |
ng / new game | A special mode in which a game can be played over from the beginning whilst keeping the majority of progress from the initial playthrough. difficulty will normally be increased, or new elements po... |
quest-giver | A special type of non-player character whose primary function is to provide quests and story-related information to the player. |
haptic feedback | A special type of sensory feedback that uses voice coil actuators to create a range of pitched sensory vibrations that can move across the surface of an object. a key feature of the ps5"s dualsens... |
turn-based | A style of combat in which players and adversaries take it in turns to take actions in a manner similar to traditional table-top games. |
visual novel | A style of game focused particularly on story elements and dialogue exchange, with few |
boss-rush | A style of game, or game mode, in which the player must challenge a succession of unique and powerful enemies. |
procedural generation | A technique wherein elements of a game are generated in real-time from a fixed set of variables, in-game assets and parameters that allows a near-limitless amount of unique content variations. see... |
t-pose | A type of bug in which a humanoid character appears in-game completely static with both feet locked together and both arms extended perpendicular to the body, forming the shape of the capital lett... |
fetch-quest | A type of quest in which the player is asked to visit a specific location by a quest giver and bring back a particular item. |
easter egg | A type of secret hidden within a game by the developers that is there as an amusing aside rather than part of the gameplay or story. |
arpg | An acronym for "action role-playing game", arpg is a sub-genre of rpgthat focuses primarily on combat, exploration and character development. typically involving lengthy dungeons and tough boss fi... |
crpg | An acronym for "computer/classic role-playing game", crpg is a sub-genre of rpg with roots in traditional western rpgs, taking heavy influence from table-top gaming. these often focus on party-bas... |
gddr | An acronym for "graphics double data rate", gddr is a special type of ramused in dedicated gaming hardware specialised for rendering 3d graphics. see also: "gpu" |
jrpg | An acronym for "japanese role-playing game", jrpgs are a specific genre of jrpg produced predominantly in japan, typically focusing on party-based adventures and quite often exhibiting a visual st... |
ohk | An acronym for "one-hit kill", an "ohk" is any attack which can deplete a player character"s entire hpin a single blow. |
vrr | An acronym for "variable refresh rate", vrr is a technology that allows the refresh rate of the display panel to be matched to the frame-rate of the video input, improving visual clarity, particul... |
min-maxing | An approach common in role-playing games where players aim for perfect optimisation of the player character, by maximising their offensive and defensive capabilities. see also: "op" |
skill-check | An enemy encounter or specific challenge designed to test a player"s abilities or level of progression at a point in the game, often for the purposes of balancing. |
walking sim | An exploration-focused style of narrative adventure in which the player is encouraged to explore the environment on foot, examining objects to progress the story. |
judder | An inconsistent in-game motion often caused by uneven frame-pacing, in which some frames persist longer than than others and camera motion in particular exhibits a perceptible "stutter". |
hit box | An invisible "box" created by an enemy or player attack used to determine if that attack lands. these boxes are sometimes larger than the visible weapon or enemy making the attack, which may lead ... |
kicking | Forcibly removing a player from an online multiplayer session |
de-aggro | Means to de-escalate a combat encounter by moving far enough away from a computer controlled enemy that it ceases attacking and returns to a neutral state. |
dialogue tree | Most common in adventure and rpg games, a "dialogue tree" is a network of conversation options that your player has with a non-playable character. |
frame-rate | Much like motion picture, games are made up of a rapid succession of still images played back at high speed to create the illusion of motion. frame-rate dictates the number of unique still images<... |
invisible walls | Often found at the far edges of levels or maps, "invisible walls" are impassable boundaries at the edge of the playspace which stop the player venturing further, even when there is nothing to stop... |
noob | Often stylised as "n00b", "newb" or "newbie", "noob" is a shorthand for "newcomer" and is often used as a derogatory term to mock inexperienced players, often in a multiplayer setting. |
wrecked | Often stylised as "rekt" or "recked", to be wrecked or to wreck another is to best or be bested easily, typically in a one-on-one encounter. "get rekt" is a common victory put-down when overcoming... |
noob-tube | Originally referring to grenade launchers, a "noob-tube" typically refers to powerful, easy-to-use weapons that are popular with inexperienced players, particularly in competitive multiplayer. |
frame-buffer | Referring to a portion of ram |
cheesing | Refers to an exploitor tactic in a game which either avoids or significantly reduces the challenge of certain enemies or situations. |
out-of-bounds | Refers to any area of a game outside of the intended play-space. such areas are typically accessed through exploits and are sometimes used in speedrunning to skip parts of a game. |
i-frames | Short for "invincibility frames", i-frames are a set number of frames within an animation during which it is impossible for the player to take damage. this is most commonly found in dodge or sides... |
pvp / pve | Shorthand for "player versus player" and "player versus enemy/environment", pvp and pve defines with whom the player will be competing: against one another in "pvp" or against computer controlled ... |
de-buff | Significantly reducing the abilities of an enemy or another player character using an item or player action, typically to reduce offensive or defensive capabilities. not to be confused with "nerfi... |
unlocks | Special items, game modes or skins made available by completing specific in-game challenges, often associated to beating the game within set parameters. |
ragequit | Terminating a play session due to frustration. |